*****PLEASE READ DESCRIPTION*****
Recreation attempt based on the data on the NTSB report from the US Airways 1549 flight that after losing both engines due to a massive birdstrike, landed on the Hudson river in New York with Chesley “Sully” Sullenberger and Jeffrey Skiles at the controls, saving all onboard lives.
The Microsoft Flight Simulator Beta Preview depicted in this video is a press release before launch, that might be different from the final product.
Notes about this video:
1. I’ve obtained data from NTSB report and placed into the simulator: date, hour, runway in use, destination, total weight, wind, pressure, temperature, cloud base and type, V1, Vr, V2, altitude and speed of impact, descending speeds, main callouts, flap deployment, tail number and callsign. Anyway, the plane is an A320 Neo and not the real A320-214, so there might be obvious differences.
2. The focus in this video are not the callouts, comms or QRH procedure. Another pilot and a dedicated ATC needed to do that.
3. The pitch rate on takeoff is high, I know. That may be a thing of finding the correct cadence myself, the a320 is not «my» plane. I tried to correct it in several attempts, if I pulled slowly, the plane fell off to the runway outside ground effect. Can also be an issue of the Honeycomb Alpha sensivity settings. These can’t be modified in this build, at least through the sim interface.
4. Real Sully did not have an aural stall warning. I did in this attempt, because of attention dedicated at that moment to starting the APU at the same time the speed was reducing. Remember that pilots are humans.
5. I could not achieve the same low speed on water contact that Sully achieved. With a flaps 2 setting, below 140 kt, this plane is quickly descending without much pitch control at a high AoA. Sully managed to fly even slower at that moment.
6. The final black screen and my frustration comment: yes, as a hard core simmer I want a realistic damage model as part of the reality can make damage to planes. I assume this was not the developer focus, but I see improvements in that aspect since the belly landing on ground are yet possible on this beta build. I rely on Asobo for the ditching possibility finally possible in the future, and much more realistic damage model since other realistic simulators has realistic damage models. Yes, we know it’s expensive and lots of programming is needed. This is why hardcore simmers pay for simulators and will keep paying where we find the better realism in all aspects, starting by the flight model realism and followed by all kinds of other realism aspects.
Thanks for watching and reading.
Recreation attempt based on the data on the NTSB report from the US Airways 1549 flight that after losing both engines due to a massive birdstrike, landed on the Hudson river in New York with Chesley “Sully” Sullenberger and Jeffrey Skiles at the controls, saving all onboard lives.
The Microsoft Flight Simulator Beta Preview depicted in this video is a press release before launch, that might be different from the final product.
Notes about this video:
1. I’ve obtained data from NTSB report and placed into the simulator: date, hour, runway in use, destination, total weight, wind, pressure, temperature, cloud base and type, V1, Vr, V2, altitude and speed of impact, descending speeds, main callouts, flap deployment, tail number and callsign. Anyway, the plane is an A320 Neo and not the real A320-214, so there might be obvious differences.
2. The focus in this video are not the callouts, comms or QRH procedure. Another pilot and a dedicated ATC needed to do that.
3. The pitch rate on takeoff is high, I know. That may be a thing of finding the correct cadence myself, the a320 is not «my» plane. I tried to correct it in several attempts, if I pulled slowly, the plane fell off to the runway outside ground effect. Can also be an issue of the Honeycomb Alpha sensivity settings. These can’t be modified in this build, at least through the sim interface.
4. Real Sully did not have an aural stall warning. I did in this attempt, because of attention dedicated at that moment to starting the APU at the same time the speed was reducing. Remember that pilots are humans.
5. I could not achieve the same low speed on water contact that Sully achieved. With a flaps 2 setting, below 140 kt, this plane is quickly descending without much pitch control at a high AoA. Sully managed to fly even slower at that moment.
6. The final black screen and my frustration comment: yes, as a hard core simmer I want a realistic damage model as part of the reality can make damage to planes. I assume this was not the developer focus, but I see improvements in that aspect since the belly landing on ground are yet possible on this beta build. I rely on Asobo for the ditching possibility finally possible in the future, and much more realistic damage model since other realistic simulators has realistic damage models. Yes, we know it’s expensive and lots of programming is needed. This is why hardcore simmers pay for simulators and will keep paying where we find the better realism in all aspects, starting by the flight model realism and followed by all kinds of other realism aspects.
Thanks for watching and reading.
Thats a feature Microsoft got from Windows.
It´s calles a BSOD and adds immersion.
Nice! May I ask what your PC specs are?
u can diseabled the crash mode
Why was this almost perfect though?
Nice video! Keep it up!
They need to add the capabilty to demonstate Water landings
I’M SO EXCITED!!!!
Pulled way to hard on rotate, but good video
I hope the final version allows for emergency water landings instead of a «you crashed» screen
Ahh ok…famous last words
👍
Really good job! Shame the engine is intolerable of improper landings.
This is way I don’t like them just going to a black screen. Even if you really destroyed the plane seeing as it behaved could teach you what you did wrong so you can attempt it again. I will switch to MSFS2020 for sure, but this is one thing Xplane does much better atm.
ok
Already in recommended! That was quick
can i play with keybord and mouse or playstiasion controler or u think it is fked up couse i relly want to buy this game but i dosent have some plane weell controler so what do u think shold i buy it or not ?
I think the ideal flair when landing on water is like 7-8 degrees on an a320
Barely saw anything except instrument panels, is there no outside view ?
This thing floats like a glider, come on asobo lol
CPU: AMD Ryzen 9-4900HS | GPU: Nvidia GeForce RTX 2060 Max-Q | RAM: 16GB | Storage: 1TB SSD | Display: 15.6-inch, 1080p, will my gaming laptop run this great with these specs
2:18 how did you change position that camera?
Ok this is going to be a problem when we need to practice a water landing or belly landing …. Nice point 👍
Birds
You had enough time to return to LaGuardia dude
«ah ok»
well that was anti climatic
We need bird strike
I heard like at thigh disappointment toward the end… Mweaahh
So no miracle….😂😂😂😂
I applaud the attempt with failure altitude being around 2,800ft (which you correctly did), but the max altitude was somewhere around 3,200ft iirc before a descent was began (you reached 3,800ft). Also, you did not follow green dot speed during the descent.
Him: I’ll set the FLEX
Also him: Sets MCT (Flex not inputted in the MCDU)
Also… That rotation… uh
ALSO WHAT THE HELL no power on both engines and all displays still working and everything no power interruption. Microsoft focused too much on the environment graphics that they forgot the airplanes.
BIRDS!
Really nice video. I loved it. Just watch out, try not to pitch 10 degrees up without thrust. That’s why you stalled in the beginning. That also kept you from keeping best glide speed. But I really liked watching it.
Good job. I liked most when you hit the ground and blacked out.
Good job dude
why you climb when you lost both engine?